How to play
- One boss a day
- Everyone faces the same boss with the same party. You get one attempt, and it saves after every move.
- Taking turns
- Each living hero picks a command, then the boss acts. Skills cost MP; Defend halves damage and restores a little MP.
- Elements
- Every boss resists one element and is weak to another (1.5× damage). The weakness shows as ??? until you hit it. Today's party can always exploit it.
- Watch for the charge
- Every few rounds the boss gathers power, then unleashes a huge attack on its next turn. Defend!
- Rage
- Below half HP the boss gets angry: it hits harder and charges more often.
- Ranks
- Win quickly with everyone standing for an S. Rounds are compared to the boss's par.
The heroes

Knight
Stalwart shield. Draws the boss's attention.
Provoke · Shield Bash · Holy Blade

Black Mage
Glass cannon. Commands fire, ice and thunder.
Fira · Blizzara · Thundara

White Mage
Healer. Restores HP and revives fallen allies.
Cure · Curaga · Raise · Banish

Thief
Quick blades, poison, and sticky fingers.
Backstab · Venom Blade · Mug

Ranger
Elemental arrows from a safe distance.
Flame Arrow · Frost Arrow · Barrage

Monk
Iron fists and inner calm.
Flurry · Thunder Fist · Chakra

Samurai
One perfect cut.
Iaijutsu · Shadow Edge · Meditate

Bard
Songs that lift the whole party.
War Hymn · Shield Ballad · Soothing Song · Requiem